

And even after hours in the single-player mode, I still felt like I was just only starting to get used to Squadrons’ flight. In many ways, Squadrons’ single player campaign feels like an extended, multi-hour tutorial to help train a player’s piloting skills before throwing them to the wolves of online multiplayer. Players who are used to arcade style games ( like Battlefront II’s space missions) are in for a bit of an adjustment.įlying an X-Wing is harder than I had thought And while it’s not quite as complex as a more demanding simulation game (like the popular Microsoft Flight Simulator), there’s definitely a learning curve. Squadrons, as my colleague Nick Statt noted in his own hands-on preview earlier this year, is a flight sim game. (This review is focused on the single player campaign we’ll have more on the multiplayer half of the game next week.) Image: EA Luke and Vader had the force, though, to augment their flying abilities. It turns out that flying an X-Wing is harder than I had thought.įor as long as Star Wars has existed, fans have dreamed of jumping into the cockpit of the iconic starfighters of the franchise and following in the footsteps of Luke Skywalker or Darth Vader to dogfight it out among the stars and Death Stars. Or at least, that was the plan, until I clip the side of the cruiser, spin around, and explode. I glance out the window of my X-Wing, and call out to two of my wingmates in Vanguard Squadron to pick the TIEs off my back, restock on missiles, and then perfectly drift around a chunk of debris to continue bombarding an enemy cruiser.
